If you have a nearby Spikegrowth or hazard you can drag them over at half speed and kill them with that without losing a single Hitpoint.Īll these examples will probably (and rightly) have a DM hotfix them when they come up but they are still funny. You grapple which doesnt require a to hit roll and has no penalty as written, worse if the hard to hit target is floored the prone aspect will cancel out the disadvantage to hit - guessing where invisible people are has never been easier?Ĭomedy example 3) Mirror image If you attack you may hit an image, if you grapple you (as written) automatically grab the right target - but that doesnt change anyone attacking them's chances of hitting a copyĬomedy example 4) Pointdefence - whether Fire shield or Armour of Agathys (as written) you can grab someone burning or freezing those damaging them safely. The next round if your still alive trip them (again straight skill check no to hit roll required and now every attack is at advantage for adjacent allies.Ĭomedy example 2) Displacement (beast cloak or spell) or invisibility - you have disadvantage to hit. The weird part is that that +6 is often a better bet than a straight attack on nasty opponents especially in comical mechanical effects without DM intervention.Ĭomedy example 1) The opponent has a high AC, grappling requires no to hit roll. But not completely enough to making a grapple build impossible - the usual way to avoid excess failure is to be a variant human and use the XTGE prodigy feat for expertise (athletics) at first level, with a str of 10 then you still have +4 on checks, +6 at 5th. monks are damned for choices if you use the starting array scores, they are spread thin. Rogue Subclass Guild Arcane Trickster Dimir Assassin Dimir, Golgari, Orzhov Inquisitive Azorius, Dimir. Rogue Rogues are most at home in House Dimir, the Golgari Swarm, and the Orzhov Syndicate. For this reason Monks are the usual suspects for this type of play (usually when they are saving or empty of Ki) Compendium - Sources->Guildmasters' Guide to Ravnica. The grapple dilemma is usually more pronounced when a player with two attacks grapples and knocks down an opponent giving all melee allies advantage to hit them, and giving the opponent disadvantage in one round. If your campaign is likely to feature huge foes (or large ones if your small sized) then the utility is reduced with the potential for use.Īn addendum is that grappling requires both an appendage capable of grappling (hands, tentacles, possibly whips) and (without the feat) only prevents movement. This means that giants and other huge+ creatures will be immune to this tactic. A secondary issue is that player initiated grappling can only be performed on a target up to one size larger than you, there is no mention that powerful build counts to 'upsize' this limit. However you are correct that athletics or acrobatics would be needed to escape a grapple, not saves. I think Song is referring to the large number of creatures that automatically grapple /restrain on a hit. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse
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